Thursday, 30 May 2013

Using Unity in a Windows Store app

The AdventureWorks Shopper reference implementation, produced as part of the Prism for the Windows Runtime project, uses the Unity dependency injection container to manage the instantiation of view model and infrastructure service classes.

For info about why we used Unity, and the advantages it gave us, see Tales from the Trenches: Using Unity in a Windows Store app.

No comments:

Post a Comment