Previously, I demonstrated using the EventHandlerBehavior and TranslateAction classes to run a translation animation when an event occurs. The Behaviors Library for Xamarin.Forms has the notion of behaviors and actions. A behavior is attached to a control and listens for something to happen, such as an event firing. When the “something” happens, it triggers one or more actions, such as invoking a method or command. Actions are invoked by behaviors and executed on a selected control.
In this blog post, I’ll demonstrate using the EventHandlerBehavior and ScaleAction classes to run a scaling animation when an event occurs.
Scaling a VisualElement when an Event Fires
The EventHandlerBehavior class listens for a specified event to occur, and executes one or more actions in response. It requires you to set an EventName property to the event that you want the behavior to listen to, and an Actions property to one or more actions that should be executed in response to the event firing. Note that the Actions property of the EventHandlerBehavior instance is set indirectly by creating the ScaleAction instance as a child of the EventHandlerBehavior instance.
The ScaleAction class performs a scaling animation, which expands or contracts a VisualElement when invoked, and allows the following optional properties to be set:
- TargetObject – an object that is the VisualElement on which to run the animation. If this value is omitted the object the behavior is attached to will be set as the target on which to run the animation.
- FinalScale – a double that specifies the value of the Scale property to animate to. If this value is omitted the default value of 1 is used.
- Duration – an int that represents the length of the animation in milliseconds. If this value is omitted the default value of 250ms is used.
- EasingFunction – an EasingFunction that specifies any velocity changes in the animation. If this value is omitted the default value of the Linear easing function is used.
- IsRelative – a boolean that specifies whether to perform relative scaling. If this value is omitted the default value of false will be used. Relative scaling obtains the current Scale property value for the start of the animation, and then scales from that value to the value plus the value defined by the FinalScale property.
- Await – a boolean that represents whether the animation should be awaited, or whether it should be allowed to complete in the background. If this value is omitted the default value of false will be used.
The following code example demonstrates using the EventHandlerBehavior and ScaleAction classes to implement a scaling animation that expands and contracts an Image control when a Button is clicked:
When the Button.Clicked event fires, two ScaleAction instances execute over 6 seconds. The first ScaleAction instance expands the Image instance to twice its size over 3 seconds (3000 milliseconds), and uses the SpringIn easing function to cause the animation to accelerate towards the end. Once the first ScaleAction instance has executed the second ScaleAction instance begins. This is because the first ScaleAction instance sets the Await property to true. The second ScaleAction instances causes the Image to contract back to its original size over 3 seconds (3000 milliseconds), and uses the SpringOut easing function to cause the animation to decelerate towards the end.
The advantage of using the ScaleAction is that it’s possible to invoke animations through XAML, rather than having to use C#. In addition, when combined with behaviors, a scaling animation can easily be invoked from XAML when a behavior occurs, such as event firing, or when a piece of data changes.
The sample application that this code comes from can be downloaded from GitHub.
The ScaleAction class allows scaling animations to be invoked through XAML when a behavior occurs, such as an event firing, or when a piece of data changes.