Many apps, whether mobile or desktop, require the ability to play audio. That audio may be remote, stored in the app bundle, or be chosen from the user’s device. However, .NET MAUI currently doesn’t have a cross-platform control capable of playing audio. However, all of the underlying platforms that .NET MAUI supports have native controls for playing audio. Android has MediaPlayer
, iOS/Mac Catalyst has AVPlayer
, and WinUI has MediaPlayerElement
(only available in WinAppSDK 1.2-preview).
I’ve used these native types to create a cross-platform Audio
control. It’s based on the Video
control I created a month or two ago (see Playing video with .NET MAUI and Playing video with .NET MAUI on Windows). It plays audio from URLs, from audio embedded in your app package (and hence embedded in your single project), and files chosen by the user on your device. As well as using the in-built transport controls to control audio playback, you can provide your own transport controls.
Are there code sharing opportunities between my Audio
and Video
controls? Yes. The code to play audio on iOS/Mac/Windows is 99% identical to the code to play video on iOS/Mac/Windows. Similarly, the cross-platform Audio
control is a renamed version of the cross-platform Video
control. The big difference is audio and video playback on Android. The Video
control uses an Android VideoView
, combined with a MediaController
, while the Audio
control uses an Android MediaPlayer
, combined with a MediaController
. It’ll be possible to merge the two controls into a single Media
cross-platform control, capable of playing video and audio. Will I be doing this? Maybe at some point. Just not now.
You can download the control from its GitHub repo.
An alternative approach to playing audio in a .NET MAUI app is to use Plugin.Maui.Audio, created by Gerald Versluis and Shaun Lawrence. Are there any code similarities between Plugin.Maui.Audio and what I’ve done? Not really. Plugin.Maui.Audio uses different types to play audio on iOS/Mac/Windows than I’ve used, requires you to provide your own transport controls, and doesn’t use handlers.
Handler architecture
.NET MAUI has an extension mechanism, known as handlers, that you can use to customise existing .NET MAUI controls, and write your own cross-platform views (controls) whose implementations are provided by native views (controls).
Each .NET MAUI cross-platform control is known as a virtual view. Handlers map these virtual views to native views on each platform, and are responsible for creating the underlying native view, and mapping their API to the cross-platform control. Each handler typically provides a property mapper, and potentially a command mapper, that maps the cross-platform view API to the native view API.
The following diagram shows the handler architecture for the Audio
view:

The Audio
type represents the cross-platform control. On iOS/Mac Catalyst the AudioHandler
maps the Audio
view to an iOS/Mac Catalyst AVPlayer
. On Android, the Audio
view is mapped to a MediaPlayer
, and on WinUI the Audio
view is mapped to a MediaPlayerElement
.
The PropertyMapper
in the AudioHandler
class maps the cross-platform view properties to native view APIs via mapper methods. Each platform then provides implementations of the mapper methods, which manipulate the native view API as appropriate. The overall effect is that when a property is set on the cross-platform view, the underlying native view is updated as required.
The CommandMapper
in the AudioHandler
class maps cross-platform view commands to native view APIs via mapper methods. Command mappers provide a way for cross-platform controls to send commands to native views on each platform. They’re similar to property mappers, but allow for additional data to be passed. Note that commands, in this context, doesn’t mean ICommand
implementations. In this context, a command is just a way of invoking some functionality on a native control. For example, the ScrollView
in .NET MAUI uses a command mapper so that the ScrollView
asks its handler to instruct the native views to scroll to a specific location, passing along the scroll arguments (such as the position or element it wants to scroll to). The ScrollView
handler on each platform unpacks the scroll arguments and invokes native view functionality to perform the desired scroll. This was analogous in Xamarin.Forms to having an event on the cross-platform view, with the renderer subscribing to the event. The advantage of the command mapper approach is that it decouples the native view from the cross-platform view, and avoids the need to unsubscribe from events. It also allows for easy customisation - the command mapper can be modified by consumers without subclassing.
Handler implementations on each platform must override the CreatePlatformView
method, and optionally the ConnectHandler
and DisconnectHandler
methods. The CreatePlatformView
method should return the native view that implements the cross-platform view. The ConnectHandler
method should perform any required native view setup, and the DisconnectHandler
method should perform any required native view cleanup. Note that the DisconnectHandler
override is intentionally not invoked by .NET MAUI - you have to invoke it yourself from a suitable place in your app’s lifecycle.
Code
I’m not going to provide a walkthrough of the code. But you can download it, and step through it yourself, by cloning the repo. However, I’ll give you some pointers to working through the code.
The solution is structured as follows:

The important folders in the solution are:
Controls - the cross-platform view implementation.
The
Audio
class derives from .NET MAUI’sView
class, provides the cross-platform implementation, and is a collection ofBindableProperty
objects and public methods.-
Handlers - the handler implementation.
The
AudioHandler
class is a partial class, whose platform-specific implementations are in the AudioHandler.Android.cs, AudioHandler.MaciOS.cs and AudioHandler.Windows.cs files. TheAudioHandler
class exposes aVirtualView
property that can be used to access the cross-platform view from the handler/native view layer. It also exposes aPlatformView
property that can be used to access the native view that implements theAudio
view. -
Platforms - the native view implementations.
Rather than implement the native views directly in the handler, I’ve split them out into native view implementations named
MauiAudioPlayer
. On Android,MauiAudioPlayer
derives fromCoordinatorLayout
and uses aMediaPlayer
(along with aMediaController
). On Android there’s also anAudioProvider
class, which is a content provider that retrieves the embedded audio files from the assets folder of its bundle. On iOS/Mac Catalyst,MauiAudioPlayer
derives fromUIView
and uses anAVPlayer
(along with anAVPlayerViewController
for the transport controls). On Windows,MauiAudioPlayer
derives fromGrid
and uses aMediaPlayerElement
. -
Resources/Raw - three embedded audio files.
The audio files have a build action of MauiAsset.
-
Views - pages that exercise the
Audio
view. An event handler for theUnloaded
event on each page invokes theDisconnectHandler
override onAudioHandler
.
A handler must be registered against its cross-platform view, and this takes place in MauiProgram.cs with the ConfigureMauiHandler/AddHandler
methods.
On iOS, I modified the ContentOverlayView
of the AVPlayerViewController
object to display an image (the idea being you could display something that represents the audio being played - any UIView
-derived object):
UIImageView imageView = new UIImageView();
imageView.Image = UIImage.FromBundle("dotnet_bot.png");
imageView.ContentMode = UIViewContentMode.ScaleAspectFit;
_playerViewController.ContentOverlayView.AddSubview(imageView);
imageView.TranslatesAutoresizingMaskIntoConstraints = false;
imageView.BottomAnchor.ConstraintEqualTo(_playerViewController.ContentOverlayView.BottomAnchor).Active = true;
imageView.TopAnchor.ConstraintEqualTo(_playerViewController.ContentOverlayView.TopAnchor).Active = true;
imageView.LeadingAnchor.ConstraintEqualTo(_playerViewController.ContentOverlayView.LeadingAnchor).Active = true;
imageView.TrailingAnchor.ConstraintEqualTo(_playerViewController.ContentOverlayView.TrailingAnchor).Active = true;
This code retrieves the dotnet_bot image that’s stored in the Resources\Raw folder of the project, from the app bundle (where it’s copied to at build time), and centers it in the ContentOverLay
view of the AVPlayerViewController
object using constraints. This makes the audio player look less plain:

Next steps
There are a couple of issues I’m aware of in the implementation. Firstly, the FilePicker
, for selecting an audio file from the device, only works on Windows. On iOS/Android it lets you browse the device, but won’t let you select a file. On Mac Catalyst, it does nothing. At the moment I’ve yet to investigate whether these are MAUI bugs, or whether I’m doing something wrong/lacking a piece of config. Secondly, I’ve encountered a random crash on Android - I’m still trying to produce a firm repro case for it.
In addition, on Windows, the MediaPlayerElement
seems to be reserving rendering space for a non-existent video. I need to look into whether there’s something I can do about that, or whether it’s due to MediaPlayerElement
still being in preview.
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